Tiimons of the Dragon's Maw

Mystic Adviser to the Emperor of Shonnestherra


N Medium Tiatok (god-blooded; good) 12 Wizard; ECL: 17; CR 15
Init + 4 Senses see the invisible (constant); low-light vision, deep sight, Listen + 14, Spot + 20
Region: Koalto Eomon, Minoa-Toah
Languages: Imperial Common, Common Yahlic, Common Elthar, Draconic, Shonn, Tiibon, Celtas, Vhale-Khazaldish, Ondru-Khazaldish, Faespeak, Ipis, Basic Thaun, Aquan, Abyssal, Ignan and Tannan
Arcane Languages: Kuratorin, Shaedric, Mor’dias, Daromantic, Mesomantic

Defense 14 , touch 14, flat-footed 10 (+4 Dex)
Vitality 47 (12 HD); Wounds 30; DR 5/evil
Traits: Easy Going
Fort: +5, Ref +10, Will +16

Speed: 30 (6 grids); Swim 60 (12 grids)
Melee: +11 quarterstaff, (d6)
Ranged: +16 sling, (d4)
Attack: +6; Defense + 2; Grp +5

Abilities Str 9, Dex 18, Con 13, Int 21, Wis 27, Cha 16
SA: 172 arcane spell points; 33 faith points; double distances on Jump Skill Checks; Holy Spellcasting (su); Sacredness (su)
SQ:fae traits; depth tolerance 500 ft; hold breath for 26 minutes; +8 racial bonus to Swim Skill/ can always Take 10; Skill Appreciation (Knowledge); Holy Body (Su), Negative Energy Protection (Su), Protection from Evil (Su) Renown: 18 (Shonestherra); 25 (home region)
Feats: Acrobatic, Magical Aptitude, Combat Casting, Endurance, Toughness, Scribe Scroll, Craft Wondrous Item, Quicken Spell, Lightning Reflexes (racial), Divine Perception (racial), Craft Alchemical Items (background), Craft Wand (bonus), Craft Rod (bonus), Information Exchange (background)
Skills: Appraise +11, Balance +11, Concentration +17, Craft (coral, bone, wood) +11, Decipher Script +12, Diplomacy +8, Divine Sight +18, Gather Info +7, Hide +6, Intimidation +5, Jump +10, Knowledge (arcane, the planes, religion) +17, Knowledge (nobility, nature) +12, Perform (native drums) +9, Sense Motive +9, Spellcraft +17, Swim +24, Survival +14, Weaponskill (staff, sling, short bow, spear, Minoan Whipstaff) +6

Holy Spellcasting: Tiimons’ caster level for spells with the good or healing descriptor increases by +1. Both descriptors increase the caster level by +2.
Sacredness: Melee attacks deal +1d6 sacred damage to characters of evil alignment or subtype. All physical attacks are treated as good for the purposes of overcoming damage reduction.
Holy Body: Tiimons gains double the amount of healing from positive energy.
Negative Energy Protection: When struck by an attack using negative energy (e.g life drain, ability damage or drain, inflict spells, etc) Tiimons may attempt an opposed level check to cancel the attack outright. If the attack was made as a melee or touch attack, the creature that attempted the attack immediately suffers 2d6 sacred damage with no save.
Protection from Evil: Tiimons gains a +2 deflection bonus to his AC and a +2 sacred bonus on all saves against attacks from creatures or characters of evil alignment or subtype. Additionally, he is immune to any attempt to possess, charm, or influence him.

The Divine Perception and Information Exchange Feats and the Divine Sight Skill are featured in Atlas Games Penumbra: Touched by the Gods under the OGL. The (god-blooded) subtype refers to the Holy Creature template from Green Ronin’s Advanced Bestiary under the OGL.


Backgrounds: Tribal Education – Shaman (x4) Student of the Arcane (level Five), Student of the Divine (Level Five), Focused Training (x2), Education (x2), Initiate of the Balance (Level Two), Guild Membership – Nomoro-Seera, Aehia-Therra (Shonnestherra)

Tiimons of the Dragon’s Maw was born over one hundred years ago on the island of Koalto Eomon in the region known as Minoa-Toah, a land formerly of one mass until it endured a massive arcane energy implosion. Tiimons lived on this central most island for the first fifty years of his life, living within his tribe as a powerful shaman. He was respected for his ability to command the arcane elements and his knowledge of how the Divine interacted with humanity.

In his eighty-first year, he left home and met with the M’Kecht giant known as Agguire, the famous ludae bard nick-named Cricket, a gorumar rage-eater named Badren and the ronin dreven known only as Kpen. The group quickly became a close-knit family unit. Over the course of the next ten years, they party would travel the lowlands of Mhazgardshaedar and fight the incursions of Shi’Ghat the Grey. When the ronin Kpen returned to Shonnestherra, he was reclaimed by the empire and named Lord Shogun. Though the party split ways, Tiimons had grown fond of the rough and tumble dreven and so he chose to remain within the empire and serve as adviser in the matters of mysticism, theology, and cosmology.

Tiimons has seen visions of a strange land he calls Kalos-Tein, a place he believes to be the ancestral home of the tiatoks. These visions have increased in potency and frequency over the past few years, and he has shared his opinions with everyone with a care to listen – these lands are unknown to the people across the whole of Shaedeam’s Back. He feels compelled to investigate these visions further, but he remains at the side of his long-time friend until such a time the Divine impress upon him once again to travel the world.

Like many spell casters, Tiimons does not espouse a reliance on material goods or tools, even to the exclusion of armour and many forms of weapons. He heavily relies on his magic and powers from faith.

Tiimons of the Dragon's Maw

Chronicles of the Orb: Shaedeam's Song EricEJohnson